On the plus side, players will no longer venture through an army of filler screens and new areas are only available when key puzzles have been solved. Notice how the camera “lense” and wood panelling is different? 2.0 Gameplay 2: Return of the Reckoningīack to top On the left, the original Syberia’s train interior, on the right the same room in Syberia II. I just couldn’t put my finger on it until I compared screenshots and saw the differences in design. This game came out two years after the first and the train interior may look similar enough anyone who waited two years to play this, but I played both titles back to back and constantly felt that something about this one was off. Work on the visuals seems to have taken away time to fine tune the gameplay.Īn aside: Of course the visuals are even prettier than in the original, though this bothered me to a minor extent. Like before, Benoît Sokal with his team put a lot more emphasis on visual presentation, which may have been a mistake. No longer do the visuals glitch out when Kate is observing close-up screens and Syberia II introduces faster screen transitions, dynamic shadows, water reflections for Kate, as well as water splash effects. Though at first glance, the game’s mechanical make-up looks identical to its predecessor ( since it uses the same user interface together with what seems like the same engine) there are some significant improvements. I took on the retail edition with two CD-ROMs and was playing on a 32-bit Windows Vista Home Premium desktop PC with an Intel Core 2 CPU, 3070 MB RAM, DirectX 11, and a GeForce 9500 GT graphics card. 3.1 Realism: Arguing a point I pretend to not care about but really do.2.1 Puzzle from the deepest, darkest Abyss.2.0 Gameplay 2: Return of the Reckoning.The results, as it turns out, are a bit mixed. They had to both bring in fresh ideas to further the story, while simultaneously staying close enough to the original to not alienate the now existing fan base. Though many of the first title’s creators came back for this one, like many sequels, the developers of Syberia II ( 2004) were given a difficult task. Kate, however, doesn’t care and is determined to get Hans to his desired destination, a mysterious island far north known as Syberia. Suspecting that she might have lost her mind, her past bosses even send a private investigator, Nick Cantin, to bring her back, even if it is against her will. Only a few weeks have passed since the events of the first game, Syberia ( 2002), and both her former employers from the law firm Marson & Lormont as well as her mother are worried sick about the heroine’s whereabouts. She is still travelling through the Siberian taiga with Hans Voralberg, genius inventor, and Oscar, his trusty automaton companion. Kate Walker’s journey farther north continues. Am I the only one who always says Kate Walker the same way Oscar the automaton does?ĭiscaimer: This game was a gift from a family member.
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